If you make it that far, it’s almost a crash course on the genre as a whole. Everything must be done within the few powers Meat Boy has been given, and that focus shows by end game. Super Meat Boy is a game based on constraints. As you get better at the game, the games choicely throws new challenges your way. There’s enough variation in the design that no two levels feel exactly the same, and the game works on one of the best difficulty curves we’ve seen in a game yet. Inside the levels are various buzz saws, which tend to be the second most lethal cause of death in the game (behind sheer gravity), various enemy types (most of which are active, which is different for the gene) and several types of dangerous platforms, including those with metal spikes. It’s fascinating and demoralizing all at once, giving you all the more reason to get through the level as quickly as possible. Moreover, you can see where you died via a deep red blood streak. The game has a wonderful little memory system, where all of your deaths can be viewed in a replay when you finish the level. There’s a grey pallet with splashes of red, most of which is the blood of your many deaths. Visually, the levels aren’t very distinguished. This is good, because you absolutely need them to transverse the terrain. With just a couple controls to master, a sprint button (that can pretty much be held for the duration of the game) and a jump button (of which there are various levels of height based on the force of your button press), the game has really tight and precise controls. Even as they lengthen toward the end, you’re never there much longer than a minute for a successful run. Super Meat Boy put an attainable carrot at the end of the stick, you just have to reach hard enough for it.Įach level of the game, of which there are about 110 in the “vanilla” experience, combined with several more “dark” levels, is short and sweet. While each death may be a little more taxing, each success is more gratifying for it. On the surface, this may sound frustrating. Each death a little more draining than the last. I died 2,874 times in my playthrough of Super Meat Boy. Depending on your fortitude, or foolhardy determination (in my case), you may not finish the game at all. Difficulty is Super Meat Boy’s most intriguing mechanic in a genre that has failed, for better or worse, to really evolve since its inception.Įvery player’s death count will vary. The kind of difficult that will shake your faith, more than once, in what kind of gamer you really are.
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